King Circus — King

King

King Circus

Brand Event · Circo Raluy, Barcelona · 2018

Corporate event for King, the mobile video game studio behind Candy Crush. Company evening at Circo Raluy, Barcelona, with full production by Bacus.

The challenge

The studio that designs entertainment is not entertained by the predictable.

The operational risk of a corporate event for a tech company with a high creative profile is the gap between the client's standard and the supplier's proposal. King operates with elevated visual and experiential criteria in everything it produces. Any event perceived as generic — a set-up room, tables, a bar, a background musical act — reads internally as sloppy work. The team will not articulate it that way, but the mental comparison with entertainment experiences the team itself builds will be present from the first minute.

Added to this was the scale. Five hundred people at a corporate event require circulation, catering, and space management solutions that work without the production being visible. The challenge was to find a venue and a concept that simultaneously justified the event, surprised the team without forcing the surprise, and operated without logistical friction at that volume of attendees.

Bacus's response

The Circo Raluy tent as venue, the circus as concept.

Bacus proposed taking the King team to the Circo Raluy in Barcelona: a traditional circus company with decades of history, its own tent, its own artists, and its own visual identity, available as a private venue for corporate events. The decision was editorial before it was logistical: the circus as a space carries a symbolic and sensory charge that no ballroom can replicate. The smell of the tent, the scale of the space, the proximity of the ring to the tables, the high-ceiling lighting — everything communicates immediately that the night is not going to be a conventional corporate event.

Bacus produced the event with the circus space integrated as the natural scenography of the act: performances by Raluy artists throughout the evening, catering designed for the circular space, sound design that respected the performance timings, and an active bar during the gaps between acts. Production was organised so that the King team could circulate freely inside the tent without an imposed script — dinner zone, standing zone beside the ring, bar zone, circulation zone — with the performances as the dramatic axis of the evening.

The experience

The team enters the tent and recognises that the night is going to be different.

The arrival at the Circo Raluy operates as an immediate expectation trigger. The tent visible from the venue entrance, the characteristic smell of sawdust, the scale of the space when the team crosses the entrance curtain — everything communicates before anything has happened. King arrived at a space that does not resemble any usual corporate venue, and that difference registered from the first metre.

During the evening, the Raluy artists' performances functioned as dramatic pause moments that ordered the rhythm of the night without imposing an agenda. The team could be eating when an act began, put their cutlery down for a moment to watch, and return to the table conversation without anything being interrupted. The central ring functioned as the axis around which spontaneous circulation organised itself: groups changing tables, people moving to the edge of the ring, conversations started between teams that normally do not cross paths. Bacus maintained discreet scene direction throughout the night to resolve service logistics without it being perceptible from the guest side.

The result

An event the team had not seen before, even within their own sector.

King closed the evening with the hardest indicator to manufacture at a corporate tech event: the team talked about the night as something they had not expected. Not in the sense of a production-effect forced surprise, but in the sense of an experience that turned out to be different from everything any company in the sector typically offers its workforce. A real circus, with real artists, with the atmosphere that only a show tent provides, is difficult to replicate from within even if the company organises its own entertainment.

Bacus maintains an active relationship with clients in the tech sector for subsequent formats, confirming that the experiential event model as a real alternative to the conventional venue works particularly well for workforces with high exposure to quality digital entertainment.

Client
King
Attendees
500
Venue
Circo Raluy, Barcelona

Frequently asked questions · King Circus

What readers ask after this case.

  • Yes. The Circo Raluy in Barcelona is available as a private venue for corporate events. Bacus has produced events in the Raluy tent with catering, performances by the company's own artists, and full technical production. The space works for groups from one hundred to five hundred people, and the circus format as a venue provides an immediately differentiating element that no conventional ballroom can replicate.

  • Corporate events at non-conventional venues — circuses, industrial warehouses, scenic spaces, heritage precincts — work particularly well for tech companies, video game studios, and creative companies whose teams have high exposure to entertainment and require the corporate event to surpass the conventional standard. Bacus produces this type of event in Barcelona with integrated technical production, catering, artistic direction, and scene direction.

  • A corporate event at a non-conventional venue such as a circus needs between six and twelve weeks of production. The lead time covers venue reservation, coordination with the venue's own technical teams, catering design adapted to the circular space, performance booking, briefing with the stage management team, and prior technical rehearsal. Bacus manages full coordination under a single client contact.

  • Yes. Bacus produces corporate events in Barcelona for video game studios, tech companies, and companies with a creative profile that require a level of production and editorial criteria above the standard event. The studio has operated since 1993 with more than three thousand projects produced and regularly works with clients who know entertainment well and quickly detect the difference between a well-produced event and one that is not.

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